Programmer based in Brooklyn, NY
Sheer Places Demo.gif

Sheer Places

 
Sheer Places, 2020.
Built using Unreal Engine and C++.

Sheer Places is a VR experience of procedurally generated worlds. Based on the selected image, pixels are converted into sheer fabric that surrounds the user to create an abstract representation of the place. To enter this abstract world, one simply puts their head into the target image of choice during the experience.