Unity AR Project: Heads
For my AR exercise, I wanted to experiment with head scans of my own. Using an iPhone app called Bellus3D, my partner and I each obtained a couple 3D models of our faces with different expressions. The decapitated heads have a certain disturbing yet intriguing effect. My original vision was that these heads would be shooting out in a projectile from the AR target.
To import the head scan assets into Unity, I had to convert the .obj files into .fbx, then apply the texture from the .jpg image. Using Vuforia, I registered a metrocard as the AR target.
After duplicating the 3D head objects and placing them under the target image, I tried different scripts to have the heads move out once the target was tracked. However, because the positions of the 3D objects were being adjusted by the AR tracking itself, it was very difficult to achieve the type of movement I had envisioned. Eventually, I ended up with a version where the objects rotate in place, so that the viewer can explore the heads that are attached to the metrocard over time. This assignment was definitely a fun experience for me, and I hope to explore more mixed reality technologies in the future.